ICT and Computing

Head of Department

Mr A Delalu

Key Stage 3


  • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems,
  • Understand several key algorithms that reflect computational thinking (for example, ones for sorting and searching),
  • Use logical reasoning to compare the utility of alternative algorithms for the same problem,
  • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems,
  • Make appropriate use of data structures (for example, lists, tables or arrays),
  • Design and develop modular programs that use procedures or functions,
  • Understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming,
  • Understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers (for example, binary addition, and conversion between binary and decimal),
  • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems,
  • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits,
  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users,
  • Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability,
  • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy,
  • Recognise inappropriate content, contact and conduct, and know how to report concerns.


Pupils will be introduced to the concepts of algorithms and programming using the Scratch platform. They will develop their understanding of essential computing terms such as searching, sorting, loops and eventually developing to build a functional game. They will also begin to develop their knowledge of graphics, spreadsheets and databases.  


Pupils will build on the skills from Year 7 and further develop their multimedia skills through a range of projects that focus on graphics, video and sound. Pupils will understand how to search for information while checking for reliability and validity as well as understanding the importance of e-safety.  


Pupils will develop their computing skills to incorporate and focus on understanding how computers work. This will involve pupils learning how to program using Python and how Boolean logic and binary underpins computational theory.   In the latter part of Year 9, the students will complete an internationally-recognised qualification titled the “European Computer Driving License” (ECDL). The qualification is equivalent to a single GCSE, and will equip students with practical skills for working in ICT for the rest of their education, and also for later life.

Key Stage 4

GCSE ICT- Year 10 and 11

Pupils use various software packages (MS Office, Adobe CS suite) to create ICT solutions to meet predefined user needs. The course is made up of 60% controlled assessment and 40% exam.


The course gives pupils a real, in depth understanding of how computer technology works. It will offer an insight into what goes on ‘behind the scenes’, develop their critical thinking, analysis and problem solving.